| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
The IDataOutput interface provides a set of methods for writing binary data.
This interface is the I/O counterpart to the IDataInput interface, which
reads binary data. The IDataOutput interface is implemented by the Socket
and ByteArray classes.
All IDataInput and IDataOutput operations are "bigEndian" by default (the most significant
byte in the sequence is stored at the lowest or first storage address),
and are nonblocking.
Sign extension matters only when you read data, not when you write it. Therefore, you do not need separate
write methods to work with IDataInput.readUnsignedByte() and
IDataInput.readUnsignedShort(). In other words:
- Use
IDataOutput.writeByte() with IDataInput.readUnsignedByte() and
IDataInput.readByte().
- Use
IDataOutput.writeShort() with IDataInput.readUnsignedShort() and
IDataInput.readShort().
View the examples
endian:String [read-write]
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
The byte order for the data, either the "bigEndian" or "littleEndian" constant from the Endian class.
Implementation
public function get endian():String
public function set endian(value:String):void
See also
objectEncoding:uint [read-write]
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Used to determine whether the ActionScript 3.0, ActionScript 2.0, or ActionScript 1.0 format should be used when writing to, or reading binary data. The value is a constant from the ObjectEncoding class.
Implementation
public function get objectEncoding():uint
public function set objectEncoding(value:uint):void
See also
public function writeBoolean(value:Boolean):void
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Writes a Boolean value. A single byte is written according to the value parameter,
either 1 if true or 0 if false.
Parameters
| value:Boolean — A Boolean value determining which byte is written. If the parameter is true
Flash Player writes a 1; if false, Flash Player writes a 0.
|
public function writeByte(value:int):void
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Writes a byte.
The low 8 bits of the
parameter are used. The high 24 bits are ignored.
Parameters
| value:int — A byte value as an integer.
|
public function writeBytes(bytes:ByteArray, offset:uint = 0, length:uint = 0):void
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Writes a sequence of length bytes from the
specified byte array, bytes,
starting offset(zero-based index) bytes
into the byte stream.
If the length parameter is omitted, the default
length of 0 is used; Flash Player writes the entire buffer starting at
offset.
If the offset parameter is also omitted, the entire buffer is
written.
If the offset or length parameter
is out of range, they are clamped to the beginning and end
of the bytes array.
Parameters
| bytes:ByteArray — The byte array to write.
|
| |
| offset:uint (default = 0) — A zero-based index indicating the position into the array to begin writing.
|
| |
| length:uint (default = 0) — An unsigned integer indicating how far into the buffer to write.
|
public function writeDouble(value:Number):void
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Writes an IEEE 754 double-precision (64-bit) floating point number.
Parameters
| value:Number — A double-precision (64-bit) floating point number.
|
public function writeFloat(value:Number):void
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Writes an IEEE 754 single-precision (32-bit) floating point number.
Parameters
| value:Number — A single-precision (32-bit) floating point number.
|
public function writeInt(value:int):void
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Writes a 32-bit signed integer.
Parameters
| value:int — A byte value as a signed integer.
|
public function writeMultiByte(value:String, charSet:String):void
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Writes a multibyte string to the byte stream using the specified character set.
Parameters
| value:String — The string value to be written.
|
| |
| charSet:String — The string denoting the character set to use. Possible character set strings
include "shift-jis", "cn-gb", "iso-8859-1" and others.
For a complete list, see Supported Character Sets.
|
public function writeObject(object:*):void
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Writes an object to the byte stream or byte array in AMF serialized
format.
Parameters
| object:* — the object to be serialized
|
See also
public function writeShort(value:int):void
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Writes a 16-bit integer. The low 16 bits of the parameter are used.
The high 16 bits are ignored.
Parameters
| value:int — A byte value as an integer.
|
public function writeUnsignedInt(value:uint):void
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Writes a 32-bit unsigned integer.
Parameters
| value:uint — A byte value as an unsigned integer.
|
public function writeUTF(value:String):void
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Writes a UTF-8 string to the byte stream. The length of the UTF-8 string in bytes
is written first, as a 16-bit integer, followed by the bytes representing the
characters of the string.
Parameters
| value:String — The string value to be written.
|
Throws
public function writeUTFBytes(value:String):void
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Writes a UTF-8 string. Similar to writeUTF(),
but does not prefix the string with a 16-bit length word.
Parameters
| value:String — The string value to be written.
|
The following example uses the class
DataOutputExample to write a boolean
and the double-precision floating-point representation of pi to a byte array. This is accomplished
using the following steps:
- Declare a new ByteArray object instance
byteArr.
- Write the byte-equivalent value of the Boolean
false and the double-precision
floating-point equivalent of the mathematical value of pi.
- Read back the boolean and double-precision floating-point number.
Notice how a code segment is added at the end to check for end of file errors to ensure that
the byte stream is not read past its end.
package {
import flash.display.Sprite;
import flash.utils.ByteArray;
import flash.errors.EOFError;
public class DataOutputExample extends Sprite {
public function DataOutputExample() {
var byteArr:ByteArray = new ByteArray();
byteArr.writeBoolean(false);
byteArr.writeDouble(Math.PI);
byteArr.position = 0;
try {
trace(byteArr.readBoolean()); // false
}
catch(e:EOFError) {
trace(e); // EOFError: Error #2030: End of file was encountered.
}
try {
trace(byteArr.readDouble()); // 3.141592653589793
}
catch(e:EOFError) {
trace(e); // EOFError: Error #2030: End of file was encountered.
}
try {
trace(byteArr.readDouble());
}
catch(e:EOFError) {
trace(e); // EOFError: Error #2030: End of file was encountered.
}
}
}
}
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Mon Nov 19 2007, 10:27 AM GMT-08:00