| Package | flash.display |
| Class | public class InteractiveObject |
| Inheritance | InteractiveObject DisplayObject EventDispatcher Object |
| Subclasses | DisplayObjectContainer, SimpleButton, TextField |
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
You cannot instantiate the InteractiveObject class directly. A call to the new
InteractiveObject() constructor throws an ArgumentError exception.
The InteractiveObject class itself does not include any APIs for rendering content onscreen. For that reason, if you want create a custom subclass of the InteractiveObject class, you will want to extend one of its subclasses that do have APIs for rendering content onscreen, such as the Sprite, SimpleButton, TextField, or MovieClip class.
| Property | Defined By | ||
|---|---|---|---|
![]() | accessibilityProperties : AccessibilityProperties
The current accessibility options for this display object.
| DisplayObject | |
![]() | alpha : Number
Indicates the alpha transparency value of the object specified.
| DisplayObject | |
![]() | blendMode : String
A value from the BlendMode class that specifies which blend mode to use.
| DisplayObject | |
![]() | cacheAsBitmap : Boolean
If set to true, Flash Player caches an internal bitmap representation of the
display object.
| DisplayObject | |
![]() | constructor : Object
A reference to the class object or constructor function for a given object instance.
| Object | |
| contextMenu : ContextMenu
Specifies the context menu associated with this object.
| InteractiveObject | ||
| doubleClickEnabled : Boolean
Specifies whether the object receives doubleClick events.
| InteractiveObject | ||
![]() | filters : Array
An indexed array that contains each filter object currently associated with the display object.
| DisplayObject | |
| focusRect : Object
Specifies whether this object displays a focus rectangle.
| InteractiveObject | ||
![]() | height : Number
Indicates the height of the display object, in pixels.
| DisplayObject | |
![]() | loaderInfo : LoaderInfo
[read-only]
Returns a LoaderInfo object containing information about loading the file
to which this display object belongs.
| DisplayObject | |
![]() | mask : DisplayObject
The calling display object is masked by the specified mask object.
| DisplayObject | |
| mouseEnabled : Boolean
Specifies whether this object receives mouse messages.
| InteractiveObject | ||
![]() | mouseX : Number
[read-only]
Indicates the x coordinate of the mouse position, in pixels.
| DisplayObject | |
![]() | mouseY : Number
[read-only]
Indicates the y coordinate of the mouse position, in pixels.
| DisplayObject | |
![]() | name : String
Indicates the instance name of the DisplayObject.
| DisplayObject | |
![]() | opaqueBackground : Object
Specifies whether the display object is opaque with a certain background color.
| DisplayObject | |
![]() | parent : DisplayObjectContainer
[read-only]
Indicates the DisplayObjectContainer object that contains this display object.
| DisplayObject | |
![]() | prototype : Object
[static]
A reference to the prototype object of a class or function object.
| Object | |
![]() | root : DisplayObject
[read-only]
For a display object in a loaded SWF file, the root property is the
top-most display object in the portion of the display list's tree structure represented by that SWF file.
| DisplayObject | |
![]() | rotation : Number
Indicates the rotation of the DisplayObject instance, in degrees, from its original orientation.
| DisplayObject | |
![]() | scale9Grid : Rectangle
The current scaling grid that is in effect.
| DisplayObject | |
![]() | scaleX : Number
Indicates the horizontal scale (percentage) of the object as applied from the registration point.
| DisplayObject | |
![]() | scaleY : Number
Indicates the vertical scale (percentage) of an object as applied from the registration point of the object.
| DisplayObject | |
![]() | scrollRect : Rectangle
The scroll rectangle bounds of the display object.
| DisplayObject | |
![]() | stage : Stage
[read-only]
The Stage of the display object.
| DisplayObject | |
| tabEnabled : Boolean
Specifies whether this object is in the tab order.
| InteractiveObject | ||
| tabIndex : int
Specifies the tab ordering of objects in a SWF file.
| InteractiveObject | ||
![]() | transform : Transform
An object with properties pertaining to a display object's matrix, color transform, and pixel bounds.
| DisplayObject | |
![]() | visible : Boolean
Whether or not the display object is visible.
| DisplayObject | |
![]() | width : Number
Indicates the width of the display object, in pixels.
| DisplayObject | |
![]() | x : Number
Indicates the x coordinate of the DisplayObject instance relative to the local coordinates of
the parent DisplayObjectContainer.
| DisplayObject | |
![]() | y : Number
Indicates the y coordinate of the DisplayObject instance relative to the local coordinates of
the parent DisplayObjectContainer.
| DisplayObject | |
| Method | Defined By | ||
|---|---|---|---|
|
Calling the new InteractiveObject() constructor
throws an ArgumentError exception.
| InteractiveObject | ||
![]() |
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event.
| EventDispatcher | |
![]() |
Dispatches an event into the event flow.
| EventDispatcher | |
![]() |
Returns a rectangle that defines the area of the display object relative to the coordinate system
of the targetCoordinateSpace object.
| DisplayObject | |
![]() |
Returns a rectangle that defines the boundary of the display object,
based on the coordinate system defined by the targetCoordinateSpace
parameter, excluding any strokes on shapes.
| DisplayObject | |
![]() |
Converts the point object from the Stage (global) coordinates
to the display object's (local) coordinates.
| DisplayObject | |
![]() |
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event.
| EventDispatcher | |
![]() |
Indicates whether an object has a specified property defined.
| Object | |
![]() |
Evaluates the display object to see if it overlaps or intersects with the
obj display object.
| DisplayObject | |
![]() |
Evaluates the display object to see if it overlaps or intersects with the
point specified by the x and y parameters.
| DisplayObject | |
![]() |
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter.
| Object | |
![]() |
Converts the point object from the display object's (local) coordinates to the
Stage (global) coordinates.
| DisplayObject | |
![]() |
Indicates whether the specified property exists and is enumerable.
| Object | |
![]() |
Removes a listener from the EventDispatcher object.
| EventDispatcher | |
![]() |
Sets the availability of a dynamic property for loop operations.
| Object | |
![]() |
Returns the string representation of the specified object.
| Object | |
![]() |
Returns the primitive value of the specified object.
| Object | |
![]() |
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type.
| EventDispatcher | |
| Event | Summary | Defined By | ||
|---|---|---|---|---|
![]() | Dispatched when Flash Player gains operating system focus and becomes active. | EventDispatcher | ||
![]() | Dispatched when a display object is added to the display list. | DisplayObject | ||
![]() | Dispatched when a display object is added to the on stage display list, either directly or through the addition of a sub tree in which the display object is contained. | DisplayObject | ||
| Dispatched when a user presses and releases the main button of the user's pointing device over the same InteractiveObject. | InteractiveObject | |||
![]() | Dispatched when Flash Player loses operating system focus and is becoming inactive. | EventDispatcher | ||
| Dispatched when a user presses and releases the main button of a pointing device twice in rapid succession over the same InteractiveObject when that object's doubleClickEnabled flag is set to true. | InteractiveObject | |||
![]() | Dispatched when the playhead is entering a new frame. | DisplayObject | ||
| Dispatched after a display object gains focus. | InteractiveObject | |||
| Dispatched after a display object loses focus. | InteractiveObject | |||
| Dispatched when the user presses a key. | InteractiveObject | |||
| Dispatched when the user attempts to change focus by using keyboard navigation. | InteractiveObject | |||
| Dispatched when the user releases a key. | InteractiveObject | |||
| Dispatched when a user presses the pointing device button over an InteractiveObject instance in the Flash Player window. | InteractiveObject | |||
| Dispatched when the user attempts to change focus by using a pointer device. | InteractiveObject | |||
| Dispatched when a user moves the pointing device while it is over an InteractiveObject. | InteractiveObject | |||
| Dispatched when the user moves a pointing device away from an InteractiveObject instance. | InteractiveObject | |||
| Dispatched when the user moves a pointing device over an InteractiveObject instance in the Flash Player window. | InteractiveObject | |||
| Dispatched when a user releases the pointing device button over an InteractiveObject instance in the Flash Player window. | InteractiveObject | |||
| Dispatched when a mouse wheel is spun over an InteractiveObject instance in the Flash Player window. | InteractiveObject | |||
![]() | Dispatched when a display object is about to be removed from the display list. | DisplayObject | ||
![]() | Dispatched when a display object is about to be removed from the display list, either directly or through the removal of a sub tree in which the display object is contained. | DisplayObject | ||
![]() | Dispatched when the display list is about to be updated and rendered. | DisplayObject | ||
| Dispatched when the user moves a pointing device away from an InteractiveObject instance. | InteractiveObject | |||
| Dispatched when the user moves a pointing device over an InteractiveObject instance. | InteractiveObject | |||
| Dispatched when the value of the object's tabChildren flag changes. | InteractiveObject | |||
| Dispatched when the object's tabEnabled flag changes. | InteractiveObject | |||
| Dispatched when the value of the object's tabIndex property changes. | InteractiveObject | |||
| contextMenu | property |
contextMenu:ContextMenu [read-write]
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Specifies the context menu associated with this object.
public function get contextMenu():ContextMenu
public function set contextMenu(value:ContextMenu):void
| doubleClickEnabled | property |
doubleClickEnabled:Boolean [read-write]
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Specifies whether the object receives doubleClick events. The default value
is false, which means that by default an InteractiveObject instance does not receive
doubleClick events. If the doubleClickEnabled property is set to
true, the instance receives doubleClick events within its bounds.
The mouseEnabled property of the InteractiveObject instance must also be
set to true for the object to receive doubleClick events.
No event is dispatched by setting this property. You must use the
addEventListener() method to add an event listener
for the doubleClick event.
public function get doubleClickEnabled():Boolean
public function set doubleClickEnabled(value:Boolean):void
See also
| focusRect | property |
focusRect:Object [read-write]
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Specifies whether this object displays a focus rectangle. A value of null
indicates that this object obeys the stageFocusRect property set on the Stage.
public function get focusRect():Object
public function set focusRect(value:Object):void
| mouseEnabled | property |
mouseEnabled:Boolean [read-write]
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Specifies whether this object receives mouse messages. The default value is true,
which means that by default any InteractiveObject instance that is on the display list
receives mouse events.
If mouseEnabled is set to false, the instance does not receive any
mouse events. Any children of this instance on the display list are not affected. To change
the mouseEnabled behavior for all children of an object on the display list, use
flash.display.DisplayObjectContainer.mouseChildren.
No event is dispatched by setting this property. You must use the
addEventListener() method to create interactive functionality.
public function get mouseEnabled():Boolean
public function set mouseEnabled(value:Boolean):void
See also
| tabEnabled | property |
tabEnabled:Boolean [read-write]
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Specifies whether this object is in the tab order. If this object is in the tab order,
the value is true; otherwise, the value is false. By default,
the value is false, except for the following:
true.type = "input", the value is true.buttonMode = true, the value is true. public function get tabEnabled():Boolean
public function set tabEnabled(value:Boolean):void
| tabIndex | property |
tabIndex:int [read-write]
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Specifies the tab ordering of objects in a SWF file. The tabIndex
property is -1 by default, meaning no tab index is set for the object.
If any currently displayed object in the SWF file contains a tabIndex property, automatic
tab ordering is disabled, and the tab ordering is calculated from the tabIndex properties of
objects in the SWF file. The custom tab ordering includes only objects that have tabIndex
properties.
The tabIndex property can be a non-negative integer. The objects are ordered according to
their tabIndex properties, in ascending order. An object with a tabIndex
value of 1 precedes an object with a tabIndex value of 2. Do not use the same tabIndex value
for multiple objects.
The custom tab ordering that the tabIndex property defines is flat.
This means that no attention is paid to the hierarchical relationships of objects in the SWF file.
All objects in the SWF file with tabIndex properties are placed in the tab order, and the
tab order is determined by the order of the tabIndex values.
public function get tabIndex():int
public function set tabIndex(value:int):void
| InteractiveObject | () | Constructor |
public function InteractiveObject()
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Calling the new InteractiveObject() constructor
throws an ArgumentError exception.
You can, however, call constructors for the following subclasses of InteractiveObject:
new SimpleButton()new TextField()new Loader()new Sprite()new MovieClip()| click | Event |
flash.events.MouseEvent
flash.events.MouseEvent.CLICK
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Dispatched when a user presses and releases the main button of the user's
pointing device over the same InteractiveObject. For a click event to occur, it must always follow this series of
events in the order of occurrence: mouseDown event, then mouseUp. The target object
must be identical for both of these events; otherwise the click event does not
occur. Any number of other mouse events can occur at any time between the
mouseDown or mouseUp events; the click event
still occurs.
type property of a click event object.
This event has the following properties:
| Property | Value |
|---|---|
bubbles | true |
buttonDown | true if the primary mouse button is pressed; false otherwise. |
cancelable | false; there is no default behavior to cancel. |
ctrlKey | true if the Control key is active; false if it is inactive. |
currentTarget | The object that is actively processing the Event object with an event listener. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey | true if the Shift key is active; false if it is inactive. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
| doubleClick | Event |
flash.events.MouseEvent
flash.events.MouseEvent.DOUBLE_CLICK
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Dispatched when a user presses and releases the main button of a pointing device twice in
rapid succession over the same InteractiveObject when that object's
doubleClickEnabled flag is set to true.
For a doubleClick event to occur, it must immediately follow the following
series of events: mouseDown, mouseUp, click,
mouseDown, mouseUp. All of these events must share the same
target as the doubleClick event. The second click, represented by
the second mouseDown and mouseUp events, must occur within
a specific period of time after the click event. The allowable length of
this period varies by operating system and can often be configured by the user.
If the target is a selectable text field, the word under the pointer is selected as the
default behavior. If the target InteractiveObject does not have its
doubleClickEnabled flag set to true it receives two
click events.
The doubleClickEnabled property defaults
to false.
The double-click text selection behavior of a TextField object
is not related to the doubleClick event. Use
TextField.doubleClickEnabled to control TextField selections.
type property of a doubleClick event object.
This event has the following properties:
| Property | Value |
|---|---|
bubbles | true |
buttonDown | true if the primary mouse button is pressed; false otherwise. |
cancelable | false; there is no default behavior to cancel. |
ctrlKey | true if the Control key is active; false if it is inactive. |
currentTarget | The object that is actively processing the Event object with an event listener. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey | true if the Shift key is active; false if it is inactive. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
See also
| focusIn | Event |
flash.events.FocusEvent
flash.events.FocusEvent.FOCUS_IN
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Dispatched after a display object gains focus.
This situation happens when a user highlights the object with a pointing device or keyboard navigation.
The recipient of such focus is called the target object of this event,
while the corresponding InteractiveObject instance that lost focus because of this change is called the related object.
A reference to the related object is stored in the receiving object's relatedObject property.
The shiftKey property is not used.
This event follows the dispatch of the previous object's focusOut event.
type property of a focusIn event object.
This event has the following properties:
| Property | Value |
|---|---|
bubbles | true |
cancelable | false; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
keyCode | 0; applies only to keyFocusChange events. |
relatedObject | The complementary InteractiveObject instance that is affected by the change in focus. |
shiftKey | false; applies only to keyFocusChange events. |
target | The InteractiveObject instance that has just received focus.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event.
|
| focusOut | Event |
flash.events.FocusEvent
flash.events.FocusEvent.FOCUS_OUT
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Dispatched after a display object loses focus.
This happens when a user highlights a different object with a pointing device or keyboard navigation.
The object that loses focus is called the target object of this event, while the corresponding InteractiveObject
instance that receives focus is called the related object. A reference to the related object is stored in the target object's
relatedObject property. The shiftKey property is not used. This event precedes the dispatch
of the focusIn event by the related object.
type property of a focusOut event object.
This event has the following properties:
| Property | Value |
|---|---|
bubbles | true |
cancelable | false; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
keyCode | 0; applies only to keyFocusChange events. |
relatedObject | The complementary InteractiveObject instance that is affected by the change in focus. |
shiftKey | false; applies only to keyFocusChange events. |
target | The InteractiveObject instance that has just lost focus.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event.
|
| keyDown | Event |
flash.events.KeyboardEvent
flash.events.KeyboardEvent.KEY_DOWN
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Dispatched when the user presses a key. Mappings between keys and specific characters
vary by device and operating system. This event type is generated after such a mapping
occurs but before the processing of an input method
editor (IME). IMEs are used to enter characters, such as Chinese ideographs, that the standard QWERTY keyboard is ill-equipped
to produce. This event occurs before the keyUp event.
type property of a keyDown event object.
This event has the following properties:
| Property | Value |
|---|---|
bubbles | true |
cancelable | false; there is no default behavior to cancel. |
charCode | The character code value of the key pressed or released. |
ctrlKey | true if the Control key is active; false if it is inactive. |
currentTarget | The object that is actively processing the Event object with an event listener. |
keyCode | The key code value of the key pressed or released. |
keyLocation | The location of the key on the keyboard. |
shiftKey | true if the Shift key is active; false if it is inactive. |
target | The InteractiveObject instance with focus.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
| keyFocusChange | Event |
flash.events.FocusEvent
flash.events.FocusEvent.KEY_FOCUS_CHANGE
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Dispatched when the user attempts to change focus by using keyboard navigation.
The default behavior of this event is to change the focus and dispatch the
corresponding focusIn and focusOut events.
This event is dispatched to the object that currently has focus.
The related object for this event is the InteractiveObject instance that receives focus
if you do not prevent the default behavior.
You can prevent the change in focus by calling the preventDefault() method
in an event listener that is properly registered with the target object.
Flash Player changes the focus and dispatches focusIn and focusOut
events as the default behavior.
type property of a keyFocusChange event object.
This event has the following properties:
| Property | Value |
|---|---|
bubbles | true |
cancelable | true; call the preventDefault() method
to cancel default behavior. |
currentTarget | The object that is actively processing the Event object with an event listener. |
keyCode | The key code value of the key pressed to trigger a keyFocusChange event. |
relatedObject | The complementary InteractiveObject instance that is affected by the change in focus. |
shiftKey | true if the Shift key modifier is activated; false otherwise. |
target | The InteractiveObject instance that currently has focus.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event.
|
| keyUp | Event |
flash.events.KeyboardEvent
flash.events.KeyboardEvent.KEY_UP
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Dispatched when the user releases a key. Mappings between keys and specific characters vary
by device and operating system. This event type is generated after such a mapping occurs
but before the processing of an input method editor (IME). IMEs are used to enter
characters, such as Chinese ideographs, that the standard QWERTY keyboard is
ill-equipped to produce. This event occurs after a keyDown event and has
the following characteristics:
type property of a keyUp event object.
This event has the following properties:
| Property | Value |
|---|---|
bubbles | true |
cancelable | false; there is no default behavior to cancel. |
charCode | Contains the character code value of the key pressed or released. |
ctrlKey | true if the Control key is active; false if it is inactive. |
currentTarget | The object that is actively processing the Event object with an event listener. |
keyCode | The key code value of the key pressed or released. |
keyLocation | The location of the key on the keyboard. |
shiftKey | true if the Shift key is active; false if it is inactive. |
target | The InteractiveObject instance with focus.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
| mouseDown | Event |
flash.events.MouseEvent
flash.events.MouseEvent.MOUSE_DOWN
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Dispatched when a user presses the pointing device button over an InteractiveObject instance
in the Flash Player window.
If the target is a SimpleButton instance, the SimpleButton instance displays the
downState display object as the default behavior. If the target is a
selectable text field, the text field begins selection as the default behavior.
type property of a mouseDown event object.
This event has the following properties:
| Property | Value |
|---|---|
bubbles | true |
buttonDown | true if the primary mouse button is pressed; false otherwise. |
cancelable | false; the default behavior cannot be canceled. |
ctrlKey | true if the Control key is active; false if it is inactive. |
currentTarget | The object that is actively processing the Event object with an event listener. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey | true if the Shift key is active; false if it is inactive. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
| mouseFocusChange | Event |
flash.events.FocusEvent
flash.events.FocusEvent.MOUSE_FOCUS_CHANGE
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Dispatched when the user attempts to change focus by using a pointer device.
The default behavior of this event is to change the focus and dispatch the corresponding
focusIn and focusOut events.
This event is dispatched to the object that currently has focus. The related object for this event is the
InteractiveObject instance that receives focus if you do not prevent the default behavior. You can prevent the change in
focus by calling preventDefault() in an event listener that is properly registered with the target object.
The shiftKey property is not used. Flash Player changes the focus and dispatches
focusIn and focusOut events as the default behavior.
type property of a mouseFocusChange event object.
This event has the following properties:
| Property | Value |
|---|---|
bubbles | true |
cancelable | true; call the preventDefault() method
to cancel default behavior. |
currentTarget | The object that is actively processing the Event object with an event listener. |
keyCode | 0; applies only to keyFocusChange events. |
relatedObject | The complementary InteractiveObject instance that is affected by the change in focus. |
shiftKey | false; applies only to keyFocusChange events. |
target | The InteractiveObject instance that currently has focus.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event.
|
| mouseMove | Event |
flash.events.MouseEvent
flash.events.MouseEvent.MOUSE_MOVE
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Dispatched when a user moves the pointing device while it is over an InteractiveObject. If the target is a text field that the user is selecting, the selection is updated as the default behavior.
Defines the value of thetype property of a mouseMove event object.
This event has the following properties:
| Property | Value |
|---|---|
bubbles | true |
buttonDown | true if the primary mouse button is pressed; false otherwise. |
cancelable | false; the default behavior cannot be canceled. |
ctrlKey | true if the Control key is active; false if it is inactive. |
currentTarget | The object that is actively processing the Event object with an event listener. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey | true if the Shift key is active; false if it is inactive. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
| mouseOut | Event |
flash.events.MouseEvent
flash.events.MouseEvent.MOUSE_OUT
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Dispatched when the user moves a pointing device away from an InteractiveObject instance.
The event target is the object previously under the pointing device. The relatedObject
is the object the pointing device has moved to.
If the target is a SimpleButton instance, the button displays the upState
display object as the default behavior.
The mouseOut event is dispatched each time the mouse leaves the
area of any child object of the display object container, even if the mouse remains over another
child object of the display object container. This is different behavior than the purpose of the rollOut event, which is to simplify the
coding of rollover behaviors for display object containers with children. When the mouse leaves
the area of a display object or the area of any of its children to go to an object that is not
one of its children, the display object dispatches the rollOut event.The rollOut events are dispatched consecutively
up the parent chain of the object, starting with the object and ending with the highest parent that is neither the root nor an
ancestor of the relatedObject.
type property of a mouseOut event object.
This event has the following properties:
| Property | Value |
|---|---|
bubbles | true |
buttonDown | true if the primary mouse button is pressed; false otherwise. |
cancelable | false; the default behavior cannot be canceled. |
ctrlKey | true if the Control key is active; false if it is inactive. |
currentTarget | The object that is actively processing the Event object with an event listener. |
relatedObject | The display list object to which the pointing device now points. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey | true if the Shift key is active; false if it is inactive. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
| mouseOver | Event |
flash.events.MouseEvent
flash.events.MouseEvent.MOUSE_OVER
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Dispatched when the user moves a pointing device over an InteractiveObject instance in the
Flash Player window. The relatedObject is the object that was previously under
the pointing device.
If the target is a SimpleButton instance, the object displays the overState
or upState display object, depending on whether the mouse button is down, as the default behavior.
The mouseOver event is dispatched each time the mouse enters the area of any child object of the display object container,
even if the mouse was already over another child object of the display object container.
This is different behavior than the purpose of the rollOver event, which is to simplify the coding of rollout behaviors for
display object containers with children. When the mouse enters the area of a display object or the area of any of its children from an object
that is not one of its children, the display object dispatches the rollOver event.
The rollOver events are dispatched consecutively down the parent chain of the object,
starting with the highest parent that is neither the root nor an ancestor of the relatedObject and ending with the object.
type property of a mouseOver event object.
This event has the following properties:
| Property | Value |
|---|---|
bubbles | true |
buttonDown | true if the primary mouse button is pressed; false otherwise. |
cancelable | false; the default behavior cannot be canceled. |
ctrlKey | true if the Control key is active; false if it is inactive. |
currentTarget | The object that is actively processing the Event object with an event listener. |
relatedObject | The display list object to which the pointing device was pointing. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey | true if the Shift key is active; false if it is inactive. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
| mouseUp | Event |
flash.events.MouseEvent
flash.events.MouseEvent.MOUSE_UP
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Dispatched when a user releases the pointing device button over an
InteractiveObject instance in the Flash Player window.
If the target is a SimpleButton instance, the object displays the upState
display object.
If the target is a selectable text field, the text field ends selection as the default
behavior.
type property of a mouseUp event object.
This event has the following properties:
| Property | Value |
|---|---|
bubbles | true |
buttonDown | true if the primary mouse button is pressed; false otherwise. |
cancelable | false; the default behavior cannot be canceled. |
ctrlKey | true if the Control key is active; false if it is inactive. |
currentTarget | The object that is actively processing the Event object with an event listener. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey | true if the Shift key is active; false if it is inactive. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
| mouseWheel | Event |
flash.events.MouseEvent
flash.events.MouseEvent.MOUSE_WHEEL
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Dispatched when a mouse wheel is spun over an InteractiveObject instance in the Flash Player window. If the target is a text field, the text scrolls as the default behavior.
Defines the value of thetype property of a mouseWheel event object.
This event has the following properties:
| Property | Value |
|---|---|
bubbles | true |
buttonDown | true if the primary mouse button is pressed; false otherwise. |
cancelable | false; the default behavior cannot be canceled. |
ctrlKey | true if the Control key is active; false if it is inactive. |
currentTarget | The object that is actively processing the Event object with an event listener. |
delta | The number of lines that that each notch on the mouse wheel represents. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey | true if the Shift key is active; false if it is inactive. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
| rollOut | Event |
flash.events.MouseEvent
flash.events.MouseEvent.ROLL_OUT
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Dispatched when the user moves a pointing device away from an InteractiveObject
instance. The event target is the object previously under the pointing device or a parent of
that object. The relatedObject is the object that the pointing device has moved to.
The rollOut events are dispatched consecutively up the parent chain of the object,
starting with the object and ending with the highest parent that is neither the root nor an
ancestor of the relatedObject.
The purpose of the rollOut event is to simplify the
coding of rollover behaviors for display object containers with children. When the mouse leaves
the area of a display object or the area of any of its children to go to an object that is not
one of its children, the display object dispatches the rollOut event. This is different behavior
than that of the mouseOut event, which is dispatched each time the mouse leaves the
area of any child object of the display object container, even if the mouse remains over another
child object of the display object container.
type property of a rollOut event object.
This event has the following properties:
| Property | Value |
|---|---|
bubbles | false |
buttonDown | true if the primary mouse button is pressed; false otherwise. |
cancelable | false; there is no default behavior to cancel. |
ctrlKey | true if the Control key is active; false if it is inactive. |
currentTarget | The object that is actively processing the Event object with an event listener. |
relatedObject | The display list object to which the pointing device now points. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey | true if the Shift key is active; false if it is inactive. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
| rollOver | Event |
flash.events.MouseEvent
flash.events.MouseEvent.ROLL_OVER
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Dispatched when the user moves a pointing device over an InteractiveObject instance.
The event target is the object under the pointing device or a parent of that object.
The relatedObject is the object that was previously under the pointing
device. The rollOver events are dispatched consecutively down the parent
chain of the object, starting with the highest parent that is neither the root
nor an ancestor of the relatedObject and ending with the object.
The purpose of the rollOver event is to simplify the coding of rollout behaviors for
display object containers with children. When the mouse enters the area of a display
object or the area of any of its children from an object that is not one of its
children, the display object dispatches the rollOver event. This is different behavior
than that of the mouseOver event, which is dispatched each time the mouse
enters the area of any child object of the display object container, even if the mouse
was already over another child object of the display object container.
type property of a rollOver event object.
This event has the following properties:
| Property | Value |
|---|---|
bubbles | false |
buttonDown | true if the primary mouse button is pressed; false otherwise. |
cancelable | false; there is no default behavior to cancel. |
ctrlKey | true if the Control key is active; false if it is inactive. |
currentTarget | The object that is actively processing the Event object with an event listener. |
relatedObject | The display list object to which the pointing device was pointing. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey | true if the Shift key is active; false if it is inactive. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
| tabChildrenChange | Event |
flash.events.Event
flash.events.Event.TAB_CHILDREN_CHANGE
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Dispatched when the value of the object's tabChildren flag changes.
type property of a tabChildrenChange event object.
This event has the following properties:
| Property | Value |
|---|---|
bubbles | true |
cancelable | false; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
target | The object whose tabChildren flag has changed.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
| tabEnabledChange | Event |
flash.events.Event
flash.events.Event.TAB_ENABLED_CHANGE
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Dispatched when the object's tabEnabled flag changes.
type property of a tabEnabledChange event object.
This event has the following properties:
| Property | Value |
|---|---|
bubbles | true |
cancelable | false; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
target | The InteractiveObject whose tabEnabled flag has changed.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
| tabIndexChange | Event |
flash.events.Event
flash.events.Event.TAB_INDEX_CHANGE
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 9 |
Dispatched when the value of the object's tabIndex property changes.
type property of a tabIndexChange event object.
This event has the following properties:
| Property | Value |
|---|---|
bubbles | true |
cancelable | false; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
target | The object whose tabIndex has changed.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
InteractiveObjectExample class, which in
turn uses the ChildSprite class to draw a rectangle and then manipulate that rectangle
based on various mouse events. This task is accomplished by performing the following steps:
InteractiveObjectExample constructor, a new ChildSprite object of type Sprite
called child is created, which calls the ChildSprite constructor method to draw the shape
and add mouse events for the shape (as explained in the following steps). The child
object is added to the top of the display list at coordinates x = 0, y = 0. ChildSprite class, declare the size and
overSize properties that are used later in the draw() method and
MouseEvent methods.ChildSprite constructor, an orange square is drawn by using methods from
the Graphics class and the draw() method.mouseOverHandler: redraws a larger 60 x 60 pixel square with a dark-yellow color
at the original coordinates.mouseOutHandler: returns the square to its original size and color.mouseDownHandler: redraws a larger 60 x 60 pixel square with a light-blue color
at the original coordinates.mouseUpHandler: same as mouseOverHandler.
package {
import flash.display.Sprite;
public class InteractiveObjectExample extends Sprite {
public function InteractiveObjectExample() {
var child:Sprite = new ChildSprite();
addChild(child);
}
}
}
import flash.display.Sprite;
import flash.events.MouseEvent;
class ChildSprite extends Sprite {
private var size:uint = 50;
private var overSize:uint = 60;
private var backgroundColor:uint = 0xFFCC00;
private var overColor:uint = 0xCCFF00;
private var downColor:uint = 0x00CCFF;
public function ChildSprite() {
buttonMode = true;
draw(size, size, backgroundColor);
addEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler);
addEventListener(MouseEvent.MOUSE_OUT, mouseOutHandler);
addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
}
private function draw(w:uint, h:uint, bgColor:uint):void {
graphics.clear();
graphics.beginFill(bgColor);
graphics.drawRect(0, 0, w, h);
graphics.endFill();
}
public function mouseOverHandler(event:MouseEvent):void {
trace("mouseOverHandler");
draw(overSize, overSize, overColor);
}
public function mouseOutHandler(event:MouseEvent):void {
trace("mouseOutHandler");
draw(size, size, backgroundColor);
}
public function mouseDownHandler(event:MouseEvent):void {
trace("mouseDownHandler");
draw(overSize, overSize, downColor);
}
public function mouseUpHandler(event:MouseEvent):void {
trace("mouseUpHandler");
draw(overSize, overSize, overColor);
}
}