| Symbols A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| E — Constant static property, class Math |
|
A mathematical constant for the base of natural logarithms, expressed as e. |
| ease — Property, class fl.motion.SimpleEase |
|
A percentage between -1 (100% ease in or acceleration) and 1 (100% ease out or deceleration). |
| easeIn(t:Number, b:Number, c:Number, d:Number, s:Number) — Static method, class fl.motion.easing.Back |
|
The easeIn() method starts
the motion by backtracking and
then reversing direction and moving toward the target. |
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.motion.easing.Bounce |
|
The easeIn() method starts the bounce motion slowly
and then accelerates motion as it executes. |
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.motion.easing.Circular |
|
The easeIn() method starts motion from zero velocity
and then accelerates motion as it executes. |
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.motion.easing.Cubic |
|
The easeIn() method starts motion from zero velocity
and then accelerates motion as it executes. |
| easeIn(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static method, class fl.motion.easing.Elastic |
|
The easeIn() method starts motion slowly
and then accelerates motion as it executes. |
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.motion.easing.Exponential |
|
The easeIn() method starts motion slowly
and then accelerates motion as it executes. |
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.motion.easing.Linear |
|
The easeIn() method defines a constant motion
with no acceleration. |
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.motion.easing.Quadratic |
|
The easeIn() method starts motion from a zero velocity
and then accelerates motion as it executes. |
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.motion.easing.Quartic |
|
The easeIn() method starts motion from zero velocity
and then accelerates motion as it executes. |
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.motion.easing.Quintic |
|
The easeIn() method starts motion from zero velocity
and then accelerates motion as it executes. |
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.motion.easing.Sine |
|
The easeIn() method starts motion from zero velocity
and then accelerates motion as it executes. |
| easeIn(t:Number, b:Number, c:Number, d:Number, s:Number) — Static method, class fl.transitions.easing.Back |
|
The easeIn() method starts the motion by backtracking and
then reversing direction and moving toward the target. |
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.transitions.easing.Bounce |
|
The easeIn() method starts the bounce motion slowly
and then accelerates motion as it executes. |
| easeIn(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static method, class fl.transitions.easing.Elastic |
|
The easeIn() method starts motion slowly
and then accelerates motion as it executes. |
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.transitions.easing.None |
|
The easeIn() method defines a constant motion,
with no acceleration. |
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.transitions.easing.Regular |
|
The easeIn() method starts motion from a zero velocity
and then accelerates motion as it executes. |
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.transitions.easing.Strong |
|
The easeIn() method starts motion from zero velocity
and then accelerates motion as it executes. |
| easeInOut(t:Number, b:Number, c:Number, d:Number, s:Number) — Static method, class fl.motion.easing.Back |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion by backtracking, then reversing direction and
moving toward the target, overshooting the target slightly, reversing
direction again, and then moving back toward the target. |
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.motion.easing.Bounce |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the bounce motion slowly, accelerate motion, then decelerate. |
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.motion.easing.Circular |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity, accelerate motion,
then decelerate to a zero velocity. |
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.motion.easing.Cubic |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity, accelerate motion,
then decelerate to a zero velocity. |
| easeInOut(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static method, class fl.motion.easing.Elastic |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion slowly, accelerate motion, then decelerate. |
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.motion.easing.Exponential |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity, accelerate motion,
then decelerate to a zero velocity. |
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.motion.easing.Linear |
|
The easeInOut() method defines a constant motion
with no acceleration. |
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.motion.easing.Quadratic |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity,
accelerate motion, then decelerate to a zero velocity. |
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.motion.easing.Quartic |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity, accelerate motion,
then decelerate to a zero velocity. |
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.motion.easing.Quintic |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity, accelerate motion,
then decelerate to a zero velocity. |
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.motion.easing.Sine |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity, accelerate motion,
then decelerate to a zero velocity. |
| easeInOut(t:Number, b:Number, c:Number, d:Number, s:Number) — Static method, class fl.transitions.easing.Back |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion by backtracking, then reversing direction and
moving toward the target, overshooting the target slightly, reversing
direction again, and then moving back toward the target. |
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.transitions.easing.Bounce |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the bounce motion slowly, accelerate motion, then decelerate. |
| easeInOut(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static method, class fl.transitions.easing.Elastic |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion slowly, accelerate motion, then decelerate. |
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.transitions.easing.None |
|
The easeInOut() method defines a constant motion,
with no acceleration. |
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.transitions.easing.Regular |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity,
accelerate motion, then decelerate to a zero velocity. |
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.transitions.easing.Strong |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity, accelerate motion,
then decelerate to a zero velocity. |
| easeNone(time:Number, begin:Number, change:Number, duration:Number) — Static method, class fl.motion.SimpleEase |
|
Calculates an interpolated value for a numerical property of animation,
using a linear tween of constant velocity. |
| easeNone(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.motion.easing.Linear |
|
The easeNone() method defines a constant motion
with no acceleration. |
| easeNone(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.transitions.easing.None |
|
The easeNone() method defines a constant motion,
with no acceleration. |
| easeOut(t:Number, b:Number, c:Number, d:Number, s:Number) — Static method, class fl.motion.easing.Back |
|
The easeOut() method starts the motion by
moving towards the target, overshooting it slightly,
and then reversing direction back toward the target. |
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.motion.easing.Bounce |
|
The easeOut() method starts the bounce motion fast
and then decelerates motion as it executes. |
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.motion.easing.Circular |
|
The easeOut() method starts motion fast
and then decelerates motion to a zero velocity as it executes. |
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.motion.easing.Cubic |
|
The easeOut() method starts motion fast
and then decelerates motion to a zero velocity as it executes. |
| easeOut(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static method, class fl.motion.easing.Elastic |
|
The easeOut() method starts motion fast
and then decelerates motion as it executes. |
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.motion.easing.Exponential |
|
The easeOut() method starts motion fast
and then decelerates motion to a zero velocity as it executes. |
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.motion.easing.Linear |
|
The easeOut() method defines a constant motion
with no acceleration. |
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.motion.easing.Quadratic |
|
The easeOut() method starts motion fast
and then decelerates motion to a zero velocity as it executes. |
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.motion.easing.Quartic |
|
The easeOut() method starts motion fast
and then decelerates motion to a zero velocity as it executes. |
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.motion.easing.Quintic |
|
The easeOut() method starts motion fast
and then decelerates motion to a zero velocity as it executes. |
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.motion.easing.Sine |
|
The easeOut() method starts motion fast
and then decelerates motion to a zero velocity as it executes. |
| easeOut(t:Number, b:Number, c:Number, d:Number, s:Number) — Static method, class fl.transitions.easing.Back |
|
The easeOut() method starts the motion by
moving towards the target, overshooting it slightly,
and then reversing direction back toward the target. |
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.transitions.easing.Bounce |
|
The easeOut() method starts the bounce motion fast
and then decelerates motion as it executes. |
| easeOut(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static method, class fl.transitions.easing.Elastic |
|
The easeOut() method starts motion fast
and then decelerates motion as it executes. |
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.transitions.easing.None |
|
The easeOut() method defines a constant motion,
with no acceleration. |
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.transitions.easing.Regular |
|
The easeOut() method starts motion fast
and then decelerates motion to a zero velocity as it executes. |
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static method, class fl.transitions.easing.Strong |
|
The easeOut() method starts motion fast
and then decelerates motion to a zero velocity as it executes. |
| easeQuadPercent(time:Number, begin:Number, change:Number, duration:Number, percent:Number) — Static method, class fl.motion.SimpleEase |
|
Calculates an interpolated value for a numerical property of animation,
using a percentage of quadratic easing. |
| easing — Property, class fl.transitions.Transition |
|
Sets the tweening effect for the animation. |
| easingFunction — Property, class fl.motion.FunctionEase |
|
A reference to a function with a (t, b, c, d) signature like
the methods in the fl.motion.easing classes. |
| editable — Property, class fl.controls.ColorPicker |
|
Gets or sets a Boolean value that indicates whether the internal text field of the
ColorPicker component is editable. |
| editable — Property, class fl.controls.ComboBox |
|
Gets or sets a Boolean value that indicates whether the ComboBox
component is editable or read-only. |
| editable — Property, class fl.controls.DataGrid |
|
Indicates whether or not the user can edit items in the data provider. |
| editable — Property, class fl.controls.TextArea |
|
Gets or sets a Boolean value that indicates whether the user can
edit the text in the component. |
| editable — Property, class fl.controls.TextInput |
|
Gets or sets a Boolean value that indicates whether the text field
can be edited by the user. |
| editable — Property, class fl.controls.dataGridClasses.DataGridColumn |
|
Indicates whether the items in the column can be edited. |
| editedItemPosition — Property, class fl.controls.DataGrid |
|
Gets or sets the column and row index of the item renderer for
the data provider item that is being edited. |
| editedItemRenderer — Property, class fl.controls.DataGrid |
|
Gets a reference to the item renderer in the DataGrid component whose item is currently being
edited. |
| editField(index:uint, dataField:String, data:Object) — Method, class fl.controls.DataGrid |
|
Edits a given field or property in the DataGrid component. |
| editorDataField — Property, class fl.controls.dataGridClasses.DataGridColumn |
|
Identifies the name of the property of the item editor that contains the new
data for the list item. |
| Elastic — Class, package fl.motion.easing |
|
The Elastic class defines three easing functions to implement
motion with ActionScript animation, where the motion is defined by
an exponentially decaying sine wave. |
| Elastic — Class, package fl.transitions.easing |
|
The Elastic class defines three easing functions to implement
motion with ActionScript animation, where the motion is defined by
an exponentially decaying sine wave. |
| ELEMENT_NODE — Constant static property, class flash.xml.XMLNodeType |
|
Specifies that the node is an element. |
| elements(name:Object) — Method, class XML |
|
Lists the elements of an XML object. |
| elements(name:Object) — Method, class XMLList |
|
Calls the elements() method of each XML object. |
| elementType — Property, class fl.motion.Source |
|
Indicates the type of object from which the Motion instance was generated. |
| else — Statement |
| Specifies the statements to run if the condition in the if statement returns false. |
| EMBEDDED — Constant static property, class flash.text.FontType |
|
Indicates that this is an embedded font. |
| embedFonts — Style, class fl.controls.NumericStepper
|
| Indicates whether embedded font outlines are used to render the text field. |
| |
| embedFonts — Style, class fl.controls.ComboBox
|
| Indicates whether embedded font outlines are used to render the text field. |
| |
| embedFonts — Style, class fl.controls.ColorPicker
|
| Indicates whether embedded font outlines are used to render the text field. |
| |
| embedFonts — Style, class fl.controls.TextArea
|
| Indicates whether embedded font outlines are used to render the text field. |
| |
| embedFonts — Style, class fl.controls.Label
|
| Indicates whether embedded font outlines are used to render the text field. |
| |
| embedFonts — Style, class fl.controls.TextInput
|
| Indicates whether embedded font outlines are used to render the text field. |
| |
| embedFonts — Style, class fl.controls.LabelButton
|
| Indicates whether embedded font outlines are used to render the text field. |
| |
| embedFonts — Property, class flash.text.TextField |
|
Specifies whether to render by using embedded font outlines. |
| emphasized — Property, class fl.controls.Button |
|
Gets or sets a Boolean value that indicates whether a border is drawn
around the Button component when the button is in its up state. |
| emphasizedPadding — Style, class fl.controls.Button
|
| The padding to be applied around the Buttons in an emphasized skin, in pixels. |
| |
| emphasizedSkin — Style, class fl.controls.Button
|
| The skin to be used when a button has emphasis. |
| |
| enableAccessibility() — Static method, class fl.accessibility.AccImpl |
|
Enables accessibility for a component. |
| enableAccessibility() — Static method, class fl.accessibility.ButtonAccImpl |
|
Enables accessibility for a Button component. |
| enableAccessibility() — Static method, class fl.accessibility.CheckBoxAccImpl |
|
Enables accessibility for a CheckBox component. |
| enableAccessibility() — Static method, class fl.accessibility.ComboBoxAccImpl |
|
Enables accessibility for a ComboBox component. |
| enableAccessibility() — Static method, class fl.accessibility.DataGridAccImpl |
|
Enables accessibility for a DataGrid component. |
| enableAccessibility() — Static method, class fl.accessibility.LabelButtonAccImpl |
|
Enables accessibility for a LabelButton component. |
| enableAccessibility() — Static method, class fl.accessibility.ListAccImpl |
|
Enables accessibility for a List component. |
| enableAccessibility() — Static method, class fl.accessibility.RadioButtonAccImpl |
|
Enables accessibility for a RadioButton component. |
| enableAccessibility() — Static method, class fl.accessibility.SelectableListAccImpl |
|
Enables accessibility for a SelectableList component. |
| enableAccessibility() — Static method, class fl.accessibility.TileListAccImpl |
|
Enables accessibility for a TileList component. |
| enableAccessibility() — Static method, class fl.accessibility.UIComponentAccImpl |
|
Enables accessibility for a UIComponent component. |
| enabled — Property, class fl.controls.BaseButton |
|
Gets or sets a value that indicates whether the component can accept user
input. |
| enabled — Property, class fl.controls.ColorPicker |
|
Gets or sets a value that indicates whether the component can accept user interaction. |
| enabled — Property, class fl.controls.NumericStepper |
|
Gets or sets a value that indicates whether the component can accept user interaction. |
| enabled — Property, class fl.controls.ScrollBar |
|
Gets or sets a Boolean value that indicates whether the scroll bar is enabled. |
| enabled — Property, class fl.controls.Slider |
|
Gets or sets a value that indicates whether the component can accept user interaction. |
| enabled — Property, class fl.controls.TextArea |
|
Gets or sets a value that indicates whether the component can accept user interaction. |
| enabled — Property, class fl.controls.TextInput |
|
Gets or sets a value that indicates whether the component can accept user interaction. |
| enabled — Property, class fl.core.UIComponent |
|
Gets or sets a value that indicates whether the component can accept user interaction. |
| enabled — Property, class flash.display.MovieClip |
|
A Boolean value that indicates whether a movie clip is enabled. |
| enabled — Property, class flash.display.SimpleButton |
|
A Boolean value that specifies whether a button is enabled. |
| enabled — Static property, class flash.system.IME |
|
Indicates whether the system IME is enabled (true) or disabled (false). |
| enabled — Property, class flash.ui.ContextMenuItem |
|
Indicates whether the specified menu item is enabled or disabled. |
| encodeURI(uri:String) — Package function, Top Level |
|
Encodes a string into a valid URI (Uniform Resource Identifier). |
| encodeURIComponent(uri:String) — Package function, Top Level |
|
Encodes a string into a valid URI component. |
| end() — Method, class fl.motion.Animator |
|
Stops the animation and Flash Player goes immediately to the last frame in the animation sequence. |
| END — Constant static property, class flash.ui.Keyboard |
|
Constant associated with the key code value for the End key (35). |
| endFill() — Method, class flash.display.Graphics |
|
Applies a fill to the lines and curves that were added since the last call to the
beginFill(), beginGradientFill(), or
beginBitmapFill() method. |
| endian — Property, class flash.net.Socket |
|
Indicates the byte order for the data; possible values are
constants from the flash.utils.Endian class,
Endian.BIG_ENDIAN or Endian.LITTLE_ENDIAN. |
| endian — Property, class flash.net.URLStream |
|
Indicates the byte order for the data; possible values are
BIG_ENDIAN or LITTLE_ENDIAN. |
| endian — Property, class flash.utils.ByteArray |
|
Changes or reads the byte order for the data; either "bigEndian" or "littleEndian". |
| endian — Property, interface flash.utils.IDataInput |
|
The byte order for the data, either the "bigEndian" or "littleEndian" constant from the Endian class. |
| endian — Property, interface flash.utils.IDataOutput |
|
The byte order for the data, either the "bigEndian" or "littleEndian" constant from the Endian class. |
| Endian — Final class, package flash.utils |
|
The Endian class contains values that denote the byte order used to represent multibyte
numbers. |
| endIndex — Property, class fl.events.DataChangeEvent |
|
Gets the index of the last changed item in the array of items
that were changed. |
| enter — Event, class fl.controls.ColorPicker |
|
Dispatched when the user presses the Enter key after editing the internal text field of the ColorPicker component. |
| enter — Event, class fl.controls.ComboBox |
|
Dispatched if the editable property is set to true and the user
presses the Enter key while typing in the editable text field. |
| enter — Event, class fl.controls.TextArea |
|
Dispatched when the user presses the Enter key while in the component. |
| enter — Event, class fl.controls.TextInput |
|
Dispatched when the user presses the Enter key. |
| ENTER — Constant static property, class fl.events.ColorPickerEvent |
|
Defines the value of the type property of an enter
event object. |
| ENTER — Constant static property, class fl.events.ComponentEvent |
|
Defines the value of the type property of an enter
event object. |
| ENTER — Constant static property, class flash.ui.Keyboard |
|
Constant associated with the key code value for the Enter key (13). |
| enterFrame — Event, class flash.display.DisplayObject |
|
Dispatched when the playhead is entering a new
frame. |
| ENTER_FRAME — Constant static property, class flash.events.Event |
|
Defines the value of the type property of an enterFrame event object. |
| enterFullScreenDisplayState() — Method, class fl.video.FLVPlayback |
|
Sets the FLVPlayback video player to full screen. |
| enumerateFonts(enumerateDeviceFonts:Boolean) — Static method, class flash.text.Font |
|
Specifies whether to provide a list of the currently available embedded fonts. |
| EOFError — Dynamic class, package flash.errors |
|
An EOFError exception is thrown when you attempt to read past the end of the available data. |
| EOFError(message:String) — Constructor, class flash.errors.EOFError |
|
Creates a new EOFError object. |
| equals(toCompare:flash.geom:Point) — Method, class flash.geom.Point |
|
Determines whether two points are equal. |
| equals(toCompare:flash.geom:Rectangle) — Method, class flash.geom.Rectangle |
|
Determines whether the object specified in the toCompare parameter is
equal to this Rectangle object. |
| ERASE — Constant static property, class flash.display.BlendMode |
|
Erases the background based on the alpha value of the display object. |
| error — Property, class flash.events.AsyncErrorEvent |
|
The exception that was thrown. |
| Error — Dynamic class, Top Level |
|
The Error class contains information about an error that occurred in a script. |
| Error(message:String, id:int) — Constructor, class Error |
|
Creates a new Error object. |
| ERROR — Constant static property, class flash.events.ErrorEvent |
|
Defines the value of the type property of an error event object. |
| ErrorEvent — Class, package flash.events |
|
Flash® Player dispatches ErrorEvent objects when an error causes a network operation to fail. |
| ErrorEvent(type:String, bubbles:Boolean, cancelable:Boolean, text:String) — Constructor, class flash.events.ErrorEvent |
|
Creates an Event object that contains information about error events. |
| errorID — Property, class Error |
|
Contains the reference number associated with the specific error message. |
| escape(str:String) — Package function, Top Level |
|
Converts the parameter to a string and encodes it in a URL-encoded format,
where most nonalphanumeric characters are replaced with % hexadecimal sequences. |
| ESCAPE — Constant static property, class flash.ui.Keyboard |
|
Constant associated with the key code value for the Escape key (27). |
| escapeMultiByte(value:String) — Package function, flash.utils |
|
Returns an escaped copy of the input string encoded as either UTF-8 or system code page, depending on the value of System.useCodePage. |
| EvalError — Dynamic class, Top Level |
|
The EvalError class represents an error that occurs when user code
calls the eval() function or attempts to use the new
operator with the Function object. |
| EvalError(message:String) — Constructor, class EvalError |
|
Creates a new EvalError object. |
| Event — Class, package flash.events |
|
The Event class is used as the base class for the creation of Event objects,
which are passed as parameters to event listeners when an event occurs. |
| Event(type:String, bubbles:Boolean, cancelable:Boolean) — Constructor, class flash.events.Event |
|
Creates an Event object to pass as a parameter to event listeners. |
| EVENT — Constant static property, class fl.controls.ProgressBarMode |
|
The component specified by the source property must dispatch
progress and complete
events. |
| EVENT — Constant static property, class fl.video.CuePointType |
|
Defines the value of the type
parameter of the findCuePoint() and findNearestCuePoint() methods. |
| EventDispatcher — Class, package flash.events |
|
The EventDispatcher class implements the IEventDispatcher interface and is the base class for
the DisplayObject class. |
| EventDispatcher(target:flash.events:IEventDispatcher) — Constructor, class flash.events.EventDispatcher |
|
Aggregates an instance of the EventDispatcher class. |
| eventPhase — Property, class flash.events.Event |
|
The current phase in the event flow. |
| EventPhase — Final class, package flash.events |
|
The EventPhase class provides values for the eventPhase property of the Event class. |
| every(callback:Function, thisObject) — Method, class Array |
|
Executes a test function on each item in the array until an item is reached that returns false for the
specified function. |
| EXACT_FIT — Constant static property, class fl.video.VideoScaleMode |
|
Specifies that the video be displayed at the
height and width specified by the registrationHeight
or height and registrationWidth or width
properties. |
| EXACT_FIT — Constant static property, class flash.display.StageScaleMode |
|
Specifies that the entire Adobe® Flash® application be visible in the specified area without trying to preserve
the original aspect ratio. |
| exactSettings — Static property, class flash.system.Security |
|
Determines how Flash Player chooses the domain to use for certain
Flash Player settings, including settings for camera and microphone
permissions, storage quotas, and storage of persistent shared objects. |
| exec(str:String) — Method, class RegExp |
|
Performs a search for the regular expression on the given string str. |
| exit(code:uint) — Static method, class flash.system.System |
|
Closes the Flash player. |
| exp(val:Number) — Static method, class Math |
|
Returns the value of the base of the natural logarithm (e), to the
power of the exponent specified in the parameter val. |
| Exponential — Class, package fl.motion.easing |
|
The Exponential class defines three easing functions to implement
motion with ActionScript animation. |
| extended — Property, class RegExp |
|
Specifies whether to use extended mode for the regular expression. |
| extends — Statement |
| Defines a class that is a subclass of another class. |
| extension — Property, class flash.net.FileFilter |
|
A list of file extensions. |
| ExternalInterface — Final class, package flash.external |
|
The ExternalInterface class is the External API, an application programming interface
that enables straightforward communication between ActionScript and the Flash Player
container– for example, an HTML page with JavaScript. |
|
| Symbols A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |