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Welcome to
Adobe® Flash® Media Streaming Server 3 and Flash Media Interactive Server 3!
This document contains late-breaking product information and updates
concerning this release.
New Product Configurations
Minimum system requirements
Install your software
Uninstall your software
What's new in this release
Known issues
Other resources
Notices, Terms, Conditions, and Attribution
New Product Configurations
Flash Media Server 2 Professional, Origin and Edge editions
are now part of a brand new single server called Flash
Media Interactive Server. Now you can develop advanced custom
streaming or interactive services that are scalable and have no limit for bandwidth
or the number of connections. This also means that Profiles used
with the FMS2 Professional Edition are no longer required! This makes
it easier to estimate your server requirements.
A new version of the server, called Flash
Media Streaming Server 3 lets you deliver video on demand and live
streaming services using all the power of the Interactive Server. This
version of the server also has no limit on connections or bandwidth.
The server is setup out of the box with 2 services, live and vod that let you
get started with video streaming very quickly. Simply place your
.flv, .f4v or .mp4 files in to the vod folder, and start streaming.
The Flash Media Server family is a great way to start
protecting your valuable and private content and deliver more video and video
services then ever before.
Minimum system requirements
The Flash Media Server 3 system requirements for production
environments are:
OS |
Version |
Memory |
Processor |
Microsoft® Windows |
Windows Server® 2003
SP1
(All 32-bit editions)
|
2 GB minimum,
4 GB recommended |
3.2 GHz Intel® Pentium® 4 processor (dual Intel Xeon® or faster recommended) |
Linux® |
Red Hat® 4
32-bit only |
2 GB minimum,
4 GB recommended |
3.2 GHz Intel® Pentium® 4 processor (dual Intel Xeon® or faster recommended) |
The Flash Media Server 3 system requirements for development environments
are:
OS |
Version |
Memory |
Processor |
Microsoft® Windows |
Windows XP® SP2 |
1 GB |
1 GHz Intel® Pentium® 4 processor
or faster |
Install your software
To install Flash Media Server on Windows :
- Double-click the installer
application and follow the on-screen instructions.
- Enter a serial number. If you
don’t enter a serial number, Flash Media Development Server
installs.
- During the installation
process you will be asked to enter a user name and password for the
first valid server administrator. These values are written to the
fms.ini file which is located in the conf folder after installation.
(You can use the Administration Console to add other administrators
later.)
- Accept the default server
ports or enter new port numbers.
- The final installation step
gives you the opportunity to view the Readme.htm file, start Flash Media
Server, and select the option to start Flash Media Server manually when
you reboot your computer. Select any options you'd like, and click
Finish.
The installation is complete. If you configured it to start
automatically, the Flash Media Server service starts.
- To start the server manually,
select Start > Programs > Adobe > Flash Media Server 3 >
Start Adobe Flash Media Server 3 and Start Flash Media Administration
Server 3
- To open the Flash Media Administration
Console, select Start > Programs > Adobe > Flash Media Server 3
> Flash Media Administration Console.
To install Flash Media Server on Linux:
- Log in as a root user
(required to install Flash Media Server).
- Open a shell window and switch
to the directory with the installation file, FlashMediaServer3.tar.gz
- Unzip and untar the
installation file. A directory with the installation program is created.
- Switch to the directory that
was just unzipped.
- Start the installation
program with the following command: ./installFMS
- The installation program
starts and displays a welcome message.
- Press Enter to start the
installation. Follow the installation instructions on your screen.
During the process you will be asked to
- Enter a serial number. If
you don’t enter a serial number, Flash Media Development Server
installs.
- Enter the installation
directory and ports which the server will use
- Enter an administrative user
name and password for the first valid server administrator. These
values are written to the fms.ini file which is located inside of the
conf folder after the installation.
- Enter a user for Flash Media
Server processes to run as. The default is the "nobody" user.
(The user you select is also the owner of the Flash Media Server
files.) Your choices are written to the fms.ini file. You can edit the
fms.ini file to modify this and other security properties later, if
needed.
- Review the summary of the
installation options you have chosen, which are displayed in the
installer.
- To start the server manually,
go to the installation directory (default is /opt/adobe/fms/). Use the
command ./fmsmgr server start to start Flash Media Server and ./fmsmgr
adminserver start to start Flash Media Administration
Server.
The installation is complete. If you configured it to start
automatically, the Flash Media Server service starts.
Uninstall your software
To uninstall Flash Media Server from a Windows computer:
- Select Start > Programs
> Adobe > Flash Media Server 3 > Uninstall Adobe Flash Media
Server 3
- In the confirmation dialog
box, click Yes to uninstall Flash Media Server.
- Flash Media Server is removed
from your computer. A second confirmation dialog box appears when the
process is complete.
To uninstall Flash Media Server from a Linux computer:
- Log on to the server where
Flash Media Server was installed.
- Switch to the root user, or a
user with root permissions. Normally you would use su - root to switch
to the root user.
- At the UNIX shell prompt,
enter cd /opt/adobe/fms.
- By default, /opt/adobe/fms is
the directory where Flash Media Server is installed. If you installed
the server in a different directory, replace /opt/adobe/fms with the
actual installation location.
- Execute the uninstall script ./uninstallFMS.
- Follow the displayed
uninstall instructions.
What's new in this release
The following
features are new in this release:
Out-of-the-box streaming services
Video
on demand service
Simply place a video into the vod folder and you can stream video immediately.
Use the Flash CS3 and Flash 8 FLVPlayback component with the vod service to
stream video to Flash Player 8 and 9 without writing any code. You can also
write your own client applications for the vod service in ActionScript 2.0 or
ActionScript 3.0. To provision customers, the application can be renamed and
duplicated on a server an unlimited number of times.
Live
publishing point
Use Adobe® Flash® Media Encoder and the live service to capture and stream
live video to Flash Player 8 and 9 without writing any code. You can also
write your own client applications for the live service in ActionScript 2.0
or ActionScript 3.0. To create multiple publishing points, the application
can be renamed and duplicated on a server an unlimited number of times.
Live publishing enhancements
Data
keyframes
Publishers can encode metadata into live streams. All recipients receive the
metadata when they subscribe to the live stream. This prevents late-comers
from missing important information about a video or event.
Multipoint
publish
The new Server-side ActionScript NetStream class lets you publish live
streams to multiple origin servers which then push the content to users.
“Push publishing” lets you scale live broadcasts and stream data
to a Content Delivery Network capable of delivering your stream to millions
of users.
Security enhancements
Encrypted
RTMP (RTMPE)
A 128-bit encrypted edition of Real-Time Messaging Protocol (RTMP). This
protocol is more lightweight than SSL but still provides a high level of security. Flash Player 9.0.115.0 or higher is required for this feature.
Verify
SWF files
Verify the authenticity of SWF files before they can connect to any server
resources. This guarantees that the only clients that connect to your
application or service are clients you created or authorized. Flash Player 9.0.115.0 or higher is required for this feature.
Access
stream data
The read/write ACLs (Access Control List) have been extended with two new
permission types to control access to the stream audio and video data in the
client. Applications can extract a video frames as bitmaps if allowed by the
server. The Server-side ActionScript API and the Authorization plug-in API
have been updated to support this feature.
Performance improvements
Published
performance benchmarks
Load testing statistics will be published on adobe.com. The
statistics are derived from careful testing and reflect real-world scenarios,
including random connection and streaming patterns. Flash Media Server 3
shows substantial performance improvement on both Windows and Linux platforms
due to a new and very efficient scheduler and significantly reduced system
call overhead.
Distribute applications over multiple processes
This feature is available on Flash Media
Interactive Server only.
Specify the scope at which application instances are
assigned to server processes and select any number of server processes over
which to distribute those instances. Possible scopes are adaptors, virtual
hosts, applications, instances, or connections. The ability to fine-tune
process distribution lets you get maximum performance from the server for
different types of applications.
Limit
connection requests
Configure the server to limit surges of incoming connections to maintain
server performance. This prevents a sudden, large event such as a popular
news story from disrupting the playback of video for users who are already
connected.
Close
idle connections
Configure the server to disconnect longstanding idle connections to free core
processes to run additional applications.
Native
bandwidth detection
Server-to-client bandwidth detection now occurs in the native server code
instead of in a Server-Side ActionScript script. Native bandwidth uses less
memory and less CPU power, which provides better performance and better
scalability. In addition, bandwidth is now measured between the edge server
and the client, for clients connecting through an edge server, instead of
between the client and the origin.
Configure
optimal memory use for the stream cache
Set a limit on the amount of memory used by the stream cache. The cache
also uses a new replacement policy that increases the likelihood of keeping
the most requested data segments in the cache.
Plug-in support
File
plug-in
This feature is available on Flash Media
Interactive Server only.
The File plug-in C++ API lets you customize the way the server handles file
access. For example, you could create a content management solution that
makes HTTP requests to access the bytes needed to stream video.
Authorization plug-in
This feature is available on Flash Media
Interactive Server only.
The Authorization plug-in C++ API gives you access to server events and lets
you authorize or not authorize certain events, such as playing or seeking
through a file. You can also disconnect clients and dispatch an arbitrary
message to a server-side script. This provides a powerful bridge between
plug-ins and the Server-Side ActionScript API which makes Authorization
plug-ins extensible.
Access plug-in
This feature is available on Flash Media
Interactive Server only.
The Access plug-in C++ API lets you control access to the server. The Access
plug-in adds another layer of security to the server; it intercepts
connection requests and lets you examine the client and the server to
determine whether requests should be accepted, rejected, or redirected before
the requests reach the server’s script layer.
Administration tools
FMSCheck
Tool
A command line tool that performs a deep health check on a running Flash
Media Server. For example, you can check whether a stream can be played,
whether a stream can be published, and whether application-level connections
are being accepted. Because this tool doesn’t have a GUI, it’s
easy to integrate into a wide range of environments.
FLVCheck Tool
A command line tool which verifies that .flv files, as well as files encoded in third-party, non-Adobe technology, can be
streamed on the server without error. Because this tool doesn’t have a GUI,
it’s easy to integrate into a wide range of environments. For .flv files, you can optionally insert or update the file’s metadata to accurately
reflect the play duration.
Simplified configuration
The most commonly used configuration parameters have been moved from the XML
files to the fms.ini file. This lets you configure the server from one
location.
Platform and standards compliance
H.264
video and HE-AAC audio support
Flash Player 9.0.115.0 or higher and AIR support video and audio encoded in H.264 and
HE-AAC from within MPEG-4 standard file formats. These formats stream high
quality video at lower bit rates. This support lets developers leverage
industry standard tools including Adobe Premiere and Adobe After Effects to
create and deliver compelling video content. All editions of Flash Media
Server 3 can stream H.264 and HE-AAC content to Flash Player 9.0.115.0 or higher and
AIR.
302-Redirect Connection
NetConnection.Connect.Reject status info has been
enhanced to convey redirect information in a standard manner. To this end all
relevant APIs – Access plug-in, Authorization plug-in and the
Server-side ActionScript API have all been updated to support the redirect
capability which improves application interoperability.
AMF3 support
All server editions support the new Action Message Format
(AMF) for data serialization introduced in Flash Player 9 and ActionScript
3.0.
IPv6 compliance
All editions of Flash Media Server 3 adhere to the IPv6
standard, a next-generation standard that extends the addressing capability
of Internet Protocol.
64-bit file support
Support for larger than 2 Gigabyte FLV and MP3 files.
Known Issues
For the list of known issues in this release, please refer to
the Release
Notes.
Other resources
Flash Media Server Documentation Center
Flash
Media Server Product Home
Flash Media Server
Developer Center
Flash Media
Server End User License Agreement
Flash Media
Server Online Forums
Flash Video
Streaming Service
Flash Media
Solutions Providers
Flash
Player Product Home
Notices, Terms, Conditions, and
Attribution
Copyright © 1993-2008
Adobe Systems Incorporated and its licensors. All Rights Reserved. Adobe, the
Adobe logo, and Flash are trademarks or registered trademarks of Adobe
Systems Incorporated in the
United
States
and/or other countries. Other marks
are the property of their respective owners. Protected by
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Patents.
Patents pending in the
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and/or other countries.
This computer program is protected by copyright law and
international treaties. Unauthorized use, reproduction, or distribution of
this program, or any portion of it, may result in severe civil and criminal
penalties, and will be prosecuted to the maximum extent possible under the
law. Notices, terms and conditions pertaining to third party software are
located at http://www.adobe.com/go/thirdparty/ and incorporated by reference herein.
Portions include software under the following terms:
Sorenson™ Spark™ video compression and
decompression technology licensed from Sorenson Media, Inc.
Portions licensed under the Mozilla Public License Version
1.1, available at www.mozilla.org.
Portions of this file are subject to the Netscape Public License Version 1.1
(the "License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.mozilla.org/NPL/
Software distributed under the License is distributed on an "AS IS"
basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
License for the specific language governing rights and limitations under the
License.
The Original Code is Mozilla Communicator client code, released March 31,
1998.
The Initial Developer of the Original Code is Netscape Communications
Corporation. Portions created by Netscape are Copyright (C) 1998-1999
Netscape Communications Corporation. All Rights Reserved.
Portions Copyright (C) 1995-1997 Eric Young
(eay@mincom.oz.au) All rights reserved.
This package is an SSL implementation written by Eric Young
(eay@mincom.oz.au).
The implementation was written so as to conform with Netscapes SSL.
This library is free for commercial and non-commercial use as long as the
following conditions are adhered to. The following conditions apply to all
code found in this distribution including RC4, RSA, lhash,
DES, etc... The SSL documentation included with this distribution is covered
by the same copyright terms except the holder is Tim Hudson (tjh@cryptosoft.com).
Copyright remains Eric Young's, and as such any Copyright notices in the code
are not to be removed.
If this package is used in a product, Eric Young should be given attribution
as the author of the parts of the library used. This can be in the form of a
textual message at program startup or in documentation (online or textual)
provided with the package.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the copyright notice, this list
of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. All advertising materials mentioning features or use of this
software must display the following acknowledgement: "This product
includes cryptographic software written by Eric Young
(eay@cryptsoft.com"
The word 'cryptographic' can be left out if the routines from the library being used are not cryptographic related :-).
4. If you include any Windows specific code (or a derivative thereof)
from the apps directory (application code) you
must include an acknowledgement: "This product includes software
written by Tim Hudson (tjh@cryptsoft.com)"
THIS SOFTWARE IS PROVIDED BY ERIC YOUNG "AS IS" AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
The license and distribution terms for any publicly available version or
derivative of this code cannot be changed. i.e. this code cannot simply
be copied and put under another distribution license [including the GNU
Public License.]
This software is based in part on the work of the Independent
JPEG Group.
Portions Copyright (c) 1998-2001 The OpenSSL Project. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. All advertising materials mentioning features or use of this software must
display the following acknowledgment: "This product includes software
developed by the OpenSSL Project for use in the OpenSSL Toolkit. (http://www.openssl.org/)"
4. The names "OpenSSL Toolkit" and "OpenSSL Project" must not be used to endorse or
promote products derived from this software without prior written permission.
For written permission, please contact openssl-core@openssl.org.
5. Products derived from this software may not be called "OpenSSL" nor may "OpenSSL"
appear in their names without prior written permission of the OpenSSL Project.
6. Redistributions of any form whatsoever must retain the following
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(http://www.openssl.org/)"
THIS SOFTWARE IS PROVIDED BY THE OpenSSL PROJECT
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
This product includes cryptographic software written by Eric
Young (eay@cryptsoft.com). This product includes software written by
Tim Hudson (tjh@cryptsoft.com).
Original SSLeay License
Portions Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com)
All rights reserved.
This package is an SSL implementation written by Eric Young
(eay@cryptsoft.com).
The implementation was written so as to conform with Netscapes SSL.
This library is free for commercial and non-commercial use as long as the
following conditions are adhered to. The following conditions apply to
all code found in this distribution, be it the RC4, RSA, lhash,
DES, etc., code; not just the SSL code. The SSL documentation included
with this distribution is covered by the same copyright terms except that the
holder is Tim Hudson (tjh@cryptsoft.com).
Copyright remains Eric Young's, and as such any Copyright notices in the code
are not to be removed.
If this package is used in a product, Eric Young should be given attribution
as the author of the parts of the library used.
This can be in the form of a textual message at program startup or in
documentation (online or textual) provided with the package.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the copyright notice, this list
of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. All advertising materials mentioning features or use of this software must
display the following acknowledgement: "This product includes
cryptographic software written by Eric Young (eay@cryptsoft.com)" The word 'cryptographic' can be left out if the
routines from the library being used are not cryptographic related :-).
4. If you include any Windows specific code (or a derivative thereof) from
the apps directory (application code) you must include an acknowledgement:
"This product includes software written by Tim Hudson
(tjh@cryptsoft.com)"
THIS SOFTWARE IS PROVIDED BY ERIC YOUNG "AS IS" AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
The license and distribution terms for any publicly available version or
derivative of this code cannot be changed. i.e. this code cannot simply
be copied and put under another distribution license [including the GNU
Public License.]
Portions Copyright (c) 1992-2003 by P.J. Plauger.
ALL RIGHTS RESERVED.
Consult your license regarding permissions and restrictions.
This file is derived from software bearing the following restrictions:
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Hewlett-Packard Company
Permission to use, copy, modify, distribute and sell this software and its
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Expat XML Parser Copyright © 1998, 1999, 2000. Thai
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Jordan Russell
Copyright © 1997–2005 Jordan Russell. All rights reserved.
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